Expand description

Auto-generated concept definitions. Concepts are collections of components that describe some form of gameplay concept.

They do not have any runtime representation outside of the components that compose them.

Structs

  • Capsule: A primitive capsule. Defined as a cylinder capped by hemispheres.
  • Sphere: A primitive sphere.
  • Torus: A primitive Torus, surface of revolution generated by revolving a circle in three-dimensional space one full revolution.