Module ambient_api::core::transform::components
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Auto-generated component definitions.
Functions
- Cylindrical billboard Z: If attached, this ensures this entity is always aligned with the camera, except on the Z-axis.
- Euler rotation: The Euler rotation of this entity in ZYX order.
- Inverse Local to World: Converts a world position to a local position.
- Local to Parent: Transformation from the entity’s local space to the parent’s space.
- Local to World: Transformation from the entity’s local space to worldspace.
- Look-at target: The position that this entity should be looking at.
- Look-at up: When combined with
lookat_target
, the up vector for this entity. - Mesh to Local: Transformation from mesh-space to the entity’s local space.
- Mesh to World: Transformation from mesh-space to world space.
- Reset scale: If attached to a transform hierarchy, the scale will be reset at that point, with only rotation/translation considered.
- Rotation: The rotation of this entity.
- Scale: The scale of this entity.
- Spherical billboard: If attached, this ensures that this entity is always aligned with the camera.
- Translation: The translation/position of this entity.