Module ambient_api_core::core::physics::components
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Auto-generated component definitions.
Functions
- Angular velocity: Angular velocity (radians/second) of this entity in the physics scene.
- Character controller height: The height of the physics character controller attached to this entity.
- Character controller radius: The radius of the physics character controller attached to this entity.
- Collider from URL: This entity will load its physics collider from the URL.
- Collider loaded: This component is automatically attached to an entity once the collider has been loaded (through e.g.
collider_from_url
). - Collider loads: Contains all colliders that were loaded in this physics tick.
- Contact offset: Contact offset (in meters) of this entity in the physics scene.
- Cube collider: If attached, this entity will have a cube physics collider.
- Density: The density of this entity.
- Dynamic: If this is true, the entity will be dynamic (i.e. be able to move). Otherwise, it will be static.
- Kinematic: If attached, and this entity is dynamic, this entity will also be kinematic (i.e. unable to be affected by other entities motion). Otherwise, it will receive forces normally.
- Linear velocity: Linear velocity (meters/second) of this entity in the physics scene.
- Make physics static: All physics objects will be made static when loaded.
- Mass: The mass of this entity, measured in kilograms.
- Physics controlled: If attached, this entity will be controlled by physics.
- Plane collider: If attached, this entity will have a plane physics collider. A plane is an infinite, flat surface. If you need a bounded flat surface, consider using a cube collider instead.
- Rest offset: Rest offset (in meters) of this entity in the physics scene.
- Sphere collider: If attached, this entity will have a sphere physics collider.
- Unit mass: The mass of a character/unit.
- Unit velocity: The velocity of a character/unit.
- Unit yaw: The yaw of a character/unit.
- Visualize collider: If attached, the collider will be rendered.