Expand description

Auto-generated component definitions.

Functions

  • Animation errors: A list of errors that were produced trying to play the animation.
  • Apply animation player: Apply the designated animation player to this entity and its sub-tree.
  • Apply base pose: Apply the base pose to this clip.
  • Bind id: Animation bind ID.
  • Bind ids: Animation bind IDs.
  • Blend: Blend two animations together. The values is the blend weight. Use children to set the animations. Blend 0 means we only sample from the first animation, 1 means only the second one, and values in between blend between them.
  • Clip duration: The clip duration is loaded from the clip, and then applied to the entity.
  • Clip load error: There was an error loading the clip.
  • Clip loaded: The clip has been loaded.
  • Freeze at percentage: Sample the input animation at a certain percentage of the animation track length.
  • Freeze at time: Sample the input animation at a certain time (in seconds).
  • Is animation player: This entity is treated as an animation player. Attach an animation node as a child for it to play.
  • Looping: When this is true, the animation clip will repeat infinitely.
  • Mask bind ids: List of bind ids that will be masked.
  • Mask weights: Weights for each bind id in mask_bind_ids.
  • Play clip from URL: Make this entity a ‘play animation clip’ node. The value is the URL to the clip we’d like to play.
  • Retarget animation scaled: Retarget animation scaled. True means normalize hip.
  • Retarget Model from URL: Retarget the animation using the model at the given URL.
  • Speed: Animation playback speed. Default is 1, higher values speeds up the animation.
  • Start time: Start time of an animation node.