Expand description

Auto-generated component definitions.

Functions

  • Cursor position: Absolute mouse cursor position in screen-space. This is the logical position. Multiply by the window_scale_factor to get the physical position.
  • Delta time: How long the previous tick took in seconds.
  • Description: A human-friendly description for this entity.
  • Element: The identifier of the Element that controls this entity.
  • Element unmanaged children: If this is set, the user is expected to manage the children of the Element themselves.
  • Epoch time: Time since epoch (Jan 1, 1970). Non_monotonic.
  • Game time: Time since the game was started. Monotonic.
  • Main Package Name: The name of the main package being run.
  • Main scene: If attached, this entity belongs to the main scene.
  • Map seed: A random number seed for this map.
  • Name: A human-friendly name for this entity.
  • Reference count: Ref-counted enity. If this entity doesn’t have a parent component, and the ref count reaches 0, it will be removed together with all its children recursively.
  • Selectable: If attached, this object can be selected in the editor.
  • Snap to ground: This object should automatically be moved with the terrain if the terrain is changed.
  • Tags: Tags for categorizing this entity.
  • UI scene: If attached, this entity belongs to the UI scene.
  • Window logical size: The logical size is the physical size divided by the scale factor.
  • Window physical size: The physical size is the actual number of pixels on the screen.
  • Window scale factor: The DPI/pixel scale factor of the window.