Expand description

Auto-generated message definitions. Messages are used to communicate with the runtime, the other side of the network, and with other modules.

Structs

  • ColliderLoads: Sent when colliders load.
  • Collision: Sent when a collision occurs. The points and normals are in world space.
  • Frame: Sent to all modules every frame.
  • HttpResponse: Sent when an HTTP response is received.
  • ModuleLoad: Sent to a module when it loads.
  • ModuleUnload: Sent to a module when it unloads.
  • WasmRebuild: Sent when a request for WASM rebuilding is completed.
  • WindowClose: Sent when the window is closed.
  • WindowCursorLockChange: Sent when the window’s cursor lock changes.
  • WindowFocusChange: Sent when the window gains or loses focus.
  • WindowKeyboardCharacter: Sent when the window receives a character from the keyboard.
  • WindowKeyboardInput: Sent when the window receives a keyboard input.
  • WindowKeyboardModifiersChange: Sent when the window’s keyboard modifiers change.
  • WindowMouseInput: Sent when the window receives a mouse input.
  • WindowMouseMotion: Sent when the window receives a mouse motion input.
  • WindowMouseWheel: Sent when the window receives a mouse wheel input.