Function ambient_guest_bridge::core::physics::components::linear_velocity
source · pub fn linear_velocity() -> Component<Vec3>
Expand description
Linear velocity: Linear velocity (meters/second) of this entity in the physics scene.
Updating this component will update the entity’s linear velocity in the physics scene.
Note that changing this component will forcibly set the velocity; changing the velocity every frame may lead to unexpected behavior, like gravity not working or collisions failing.
If you need to adjust the velocity each frame, consider applying a force using physics
functions instead.
Attributes: Debuggable, Networked, Store