Module ambient_guest_bridge::core::primitives::concepts
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Auto-generated concept definitions. Concepts are collections of components that describe some form of gameplay concept.
They do not have any runtime representation outside of the components that compose them.
Structs
- Capsule: A primitive capsule. Defined as a cylinder capped by hemispheres.
- Sphere: A primitive sphere.
- Torus: A primitive Torus, surface of revolution generated by revolving a circle in three-dimensional space one full revolution.