Module ambient_guest_bridge::core::rendering::components
source · Expand description
Auto-generated component definitions.
Functions
- Cast shadows: If attached, this entity will cast shadows.
- Color: This entity will be tinted with the specified color if the color is not black.
- Decal material from URL: Load a Decal material from the URL and attach it to this entity.
- Double-sided: If attached, this controls whether or not the entity will be rendered with double-sided rendering. If not attached, the decision will fall back to the material.
- Fog color: The color of the fog for this
sun
. - Fog density: The density of the fog for this
sun
. - Fog height fall-off: The height at which the fog will fall off (i.e. stop being visible) for this
sun
. - Joint Matrices: Contains the matrices for each joint of this skinned mesh.
- Joints: Contains the joints that comprise this skinned mesh.
- Light ambient: The ambient light color of the
sun
. - Light diffuse: The diffuse light color of the
sun
. - Local bounding AABB max: The maximum point of the local AABB of this entity.
- Local bounding AABB min: The minimum point of the local AABB of this entity.
- Outline: If attached, this entity will be rendered with an outline with the color specified.
- Outline (recursive): If attached, this entity and all of its children will be rendered with an outline with the color specified.
- Overlay: If attached, this entity will be rendered with an overlay.
- PBR material from URL: Load a PBR material from the URL and attach it to this entity.
- Scissors: Apply a scissors test to this entity (anything outside the rect will be hidden).
- Scissors (recursive): If attached, this entity and all of its children will be rendered with an scissor with the rect specified.
- Sky: Add a realistic skybox to the scene.
- Sun: Marks this entity as a sun (i.e. its rotation will be used to control the global light direction).
- Transparency group: Controls when this transparent object will be rendered. Transparent objects are sorted by
(transparency_group, z-depth)
. - Water: Add a realistic water plane to this entity.
- World bounding AABB max: The maximum point of the world AABB of this entity.
- World bounding AABB min: The minimum point of the world AABB of this entity.
- World bounding sphere center: The center of the world bounding sphere of this entity.
- World bounding sphere radius: The radius of the world bounding sphere of this entity.