Expand description

Auto-generated component definitions.

Functions

  • Cast shadows: If attached, this entity will cast shadows.
  • Color: This entity will be tinted with the specified color if the color is not black.
  • Decal material from URL: Load a Decal material from the URL and attach it to this entity.
  • Double-sided: If attached, this controls whether or not the entity will be rendered with double-sided rendering. If not attached, the decision will fall back to the material.
  • Fog color: The color of the fog for this sun.
  • Fog density: The density of the fog for this sun.
  • Fog height fall-off: The height at which the fog will fall off (i.e. stop being visible) for this sun.
  • Joint Matrices: Contains the matrices for each joint of this skinned mesh.
  • Joints: Contains the joints that comprise this skinned mesh.
  • Light ambient: The ambient light color of the sun.
  • Light diffuse: The diffuse light color of the sun.
  • Local bounding AABB max: The maximum point of the local AABB of this entity.
  • Local bounding AABB min: The minimum point of the local AABB of this entity.
  • Outline: If attached, this entity will be rendered with an outline with the color specified.
  • Outline (recursive): If attached, this entity and all of its children will be rendered with an outline with the color specified.
  • Overlay: If attached, this entity will be rendered with an overlay.
  • PBR material from URL: Load a PBR material from the URL and attach it to this entity.
  • Scissors: Apply a scissors test to this entity (anything outside the rect will be hidden).
  • Scissors (recursive): If attached, this entity and all of its children will be rendered with an scissor with the rect specified.
  • Sky: Add a realistic skybox to the scene.
  • Sun: Marks this entity as a sun (i.e. its rotation will be used to control the global light direction).
  • Transparency group: Controls when this transparent object will be rendered. Transparent objects are sorted by (transparency_group, z-depth).
  • Water: Add a realistic water plane to this entity.
  • World bounding AABB max: The maximum point of the world AABB of this entity.
  • World bounding AABB min: The minimum point of the world AABB of this entity.
  • World bounding sphere center: The center of the world bounding sphere of this entity.
  • World bounding sphere radius: The radius of the world bounding sphere of this entity.