Expand description

Auto-generated component definitions.

Functions

  • Cylindrical billboard Z: If attached, this ensures this entity is always aligned with the camera, except on the Z-axis.
  • Euler rotation: The Euler rotation of this entity in ZYX order.
  • Inverse Local to World: Converts a world position to a local position.
  • Local to Parent: Transformation from the entity’s local space to the parent’s space.
  • Local to World: Transformation from the entity’s local space to worldspace.
  • Look-at target: The position that this entity should be looking at.
  • Look-at up: When combined with lookat_target, the up vector for this entity.
  • Mesh to Local: Transformation from mesh-space to the entity’s local space.
  • Mesh to World: Transformation from mesh-space to world space.
  • Reset scale: If attached to a transform hierarchy, the scale will be reset at that point, with only rotation/translation considered.
  • Rotation: The rotation of this entity.
  • Scale: The scale of this entity.
  • Spherical billboard: If attached, this ensures that this entity is always aligned with the camera.
  • Translation: The translation/position of this entity.