Attribute Macro ambient_ui::prelude::element_component
#[element_component]
Expand description
Helper macro to implement a ElementComponent
with a pure free function.
Rewrites a fn Component(&mut Hooks, ...Args) -> Element
to a struct Component
and an implementation
of ElementComponent
for that Component
, where the trait’s render
function corresponds to this function.
Example:
ⓘ
pub fn FancyText(
hooks: &mut ambient_element::Hooks,
/// The message to display
msg: String,
alpha: f32,
) -> ambient_element::Element {
Text::el(msg)
}
becomes:
ⓘ
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct FancyText {
/// The message to display
pub msg: String,
pub alpha: f32,
}
impl ambient_element::ElementComponent for FancyText {
fn render(self: Box<Self>, hooks: &mut ambient_element::Hooks) -> ambient_element::Element {
let Self { msg, alpha } = *self;
{
Text::el(msg)
}
}
}