use std::path::PathBuf;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize, PartialEq)]
pub struct BuildAsset {
#[serde(rename = "type")]
pub type_: AssetType,
pub input: Option<PathBuf>,
pub output: PathBuf,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
pub enum AssetType {
AssetCrate,
Prefab,
ScriptBundle,
Model,
Image,
Animation,
Material,
Collider,
// These will be replaced by prefabs with components instead
TerrainMaterial,
Atmosphere,
Biomes,
/// Represents a vorbis backed file
VorbisTrack,
SoundGraph,
}