Struct ambient_api::prelude::glam::UVec3
source · #[repr(C)]pub struct UVec3 {
pub x: u32,
pub y: u32,
pub z: u32,
}
Expand description
A 3-dimensional vector.
Fields§
§x: u32
§y: u32
§z: u32
Implementations§
source§impl UVec3
impl UVec3
sourcepub fn select(mask: BVec3, if_true: UVec3, if_false: UVec3) -> UVec3
pub fn select(mask: BVec3, if_true: UVec3, if_false: UVec3) -> UVec3
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [u32; 3]) -> UVec3
pub const fn from_array(a: [u32; 3]) -> UVec3
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[u32]) -> UVec3
pub const fn from_slice(slice: &[u32]) -> UVec3
Creates a vector from the first 3 values in slice
.
Panics
Panics if slice
is less than 3 elements long.
sourcepub fn write_to_slice(self, slice: &mut [u32])
pub fn write_to_slice(self, slice: &mut [u32])
Writes the elements of self
to the first 3 elements in slice
.
Panics
Panics if slice
is less than 3 elements long.
sourcepub fn truncate(self) -> UVec2
pub fn truncate(self) -> UVec2
Creates a 2D vector from the x
and y
elements of self
, discarding z
.
Truncation may also be performed by using self.xy()
.
sourcepub fn dot_into_vec(self, rhs: UVec3) -> UVec3
pub fn dot_into_vec(self, rhs: UVec3) -> UVec3
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: UVec3) -> UVec3
pub fn min(self, rhs: UVec3) -> UVec3
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: UVec3) -> UVec3
pub fn max(self, rhs: UVec3) -> UVec3
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: UVec3, max: UVec3) -> UVec3
pub fn clamp(self, min: UVec3, max: UVec3) -> UVec3
Component-wise clamping of values, similar to u32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> u32
pub fn min_element(self) -> u32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> u32
pub fn max_element(self) -> u32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: UVec3) -> BVec3
pub fn cmpeq(self, rhs: UVec3) -> BVec3
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: UVec3) -> BVec3
pub fn cmpne(self, rhs: UVec3) -> BVec3
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: UVec3) -> BVec3
pub fn cmpge(self, rhs: UVec3) -> BVec3
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: UVec3) -> BVec3
pub fn cmpgt(self, rhs: UVec3) -> BVec3
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: UVec3) -> BVec3
pub fn cmple(self, rhs: UVec3) -> BVec3
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: UVec3) -> BVec3
pub fn cmplt(self, rhs: UVec3) -> BVec3
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn length_squared(self) -> u32
pub fn length_squared(self) -> u32
Computes the squared length of self
.
sourcepub fn as_i64vec3(&self) -> I64Vec3
pub fn as_i64vec3(&self) -> I64Vec3
Casts all elements of self
to i64
.
sourcepub fn as_u64vec3(&self) -> U64Vec3
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self
to u64
.
Trait Implementations§
source§impl AddAssign<u32> for UVec3
impl AddAssign<u32> for UVec3
source§fn add_assign(&mut self, rhs: u32)
fn add_assign(&mut self, rhs: u32)
+=
operation. Read moresource§impl AddAssign for UVec3
impl AddAssign for UVec3
source§fn add_assign(&mut self, rhs: UVec3)
fn add_assign(&mut self, rhs: UVec3)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for UVec3
impl<'de> Deserialize<'de> for UVec3
source§fn deserialize<D>(
deserializer: D
) -> Result<UVec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<UVec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl Distribution<UVec3> for Standard
impl Distribution<UVec3> for Standard
source§impl DivAssign<u32> for UVec3
impl DivAssign<u32> for UVec3
source§fn div_assign(&mut self, rhs: u32)
fn div_assign(&mut self, rhs: u32)
/=
operation. Read moresource§impl DivAssign for UVec3
impl DivAssign for UVec3
source§fn div_assign(&mut self, rhs: UVec3)
fn div_assign(&mut self, rhs: UVec3)
/=
operation. Read moresource§impl MessageSerde for UVec3
impl MessageSerde for UVec3
source§fn serialize_message_part(
&self,
output: &mut Vec<u8>
) -> Result<(), MessageSerdeError>
fn serialize_message_part( &self, output: &mut Vec<u8> ) -> Result<(), MessageSerdeError>
Vec<u8>
.source§fn deserialize_message_part(
input: &mut dyn Read
) -> Result<UVec3, MessageSerdeError>
fn deserialize_message_part( input: &mut dyn Read ) -> Result<UVec3, MessageSerdeError>
source§impl MulAssign<u32> for UVec3
impl MulAssign<u32> for UVec3
source§fn mul_assign(&mut self, rhs: u32)
fn mul_assign(&mut self, rhs: u32)
*=
operation. Read moresource§impl MulAssign for UVec3
impl MulAssign for UVec3
source§fn mul_assign(&mut self, rhs: UVec3)
fn mul_assign(&mut self, rhs: UVec3)
*=
operation. Read moresource§impl PartialEq for UVec3
impl PartialEq for UVec3
source§impl RemAssign<u32> for UVec3
impl RemAssign<u32> for UVec3
source§fn rem_assign(&mut self, rhs: u32)
fn rem_assign(&mut self, rhs: u32)
%=
operation. Read moresource§impl RemAssign for UVec3
impl RemAssign for UVec3
source§fn rem_assign(&mut self, rhs: UVec3)
fn rem_assign(&mut self, rhs: UVec3)
%=
operation. Read moresource§impl Serialize for UVec3
impl Serialize for UVec3
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl SubAssign<u32> for UVec3
impl SubAssign<u32> for UVec3
source§fn sub_assign(&mut self, rhs: u32)
fn sub_assign(&mut self, rhs: u32)
-=
operation. Read moresource§impl SubAssign for UVec3
impl SubAssign for UVec3
source§fn sub_assign(&mut self, rhs: UVec3)
fn sub_assign(&mut self, rhs: UVec3)
-=
operation. Read moresource§impl SupportedValue for UVec3
impl SupportedValue for UVec3
source§fn from_value(value: ComponentValue) -> Option<UVec3>
fn from_value(value: ComponentValue) -> Option<UVec3>
ComponentValue
into a Self
.source§fn into_value(self) -> ComponentValue
fn into_value(self) -> ComponentValue
Self
into a ComponentValue
.source§impl Vec3Swizzles for UVec3
impl Vec3Swizzles for UVec3
type Vec2 = UVec2
type Vec4 = UVec4
fn xx(self) -> UVec2
fn xy(self) -> UVec2
fn xz(self) -> UVec2
fn yx(self) -> UVec2
fn yy(self) -> UVec2
fn yz(self) -> UVec2
fn zx(self) -> UVec2
fn zy(self) -> UVec2
fn zz(self) -> UVec2
fn xxx(self) -> UVec3
fn xxy(self) -> UVec3
fn xxz(self) -> UVec3
fn xyx(self) -> UVec3
fn xyy(self) -> UVec3
fn xyz(self) -> UVec3
fn xzx(self) -> UVec3
fn xzy(self) -> UVec3
fn xzz(self) -> UVec3
fn yxx(self) -> UVec3
fn yxy(self) -> UVec3
fn yxz(self) -> UVec3
fn yyx(self) -> UVec3
fn yyy(self) -> UVec3
fn yyz(self) -> UVec3
fn yzx(self) -> UVec3
fn yzy(self) -> UVec3
fn yzz(self) -> UVec3
fn zxx(self) -> UVec3
fn zxy(self) -> UVec3
fn zxz(self) -> UVec3
fn zyx(self) -> UVec3
fn zyy(self) -> UVec3
fn zyz(self) -> UVec3
fn zzx(self) -> UVec3
fn zzy(self) -> UVec3
fn zzz(self) -> UVec3
fn xxxx(self) -> UVec4
fn xxxy(self) -> UVec4
fn xxxz(self) -> UVec4
fn xxyx(self) -> UVec4
fn xxyy(self) -> UVec4
fn xxyz(self) -> UVec4
fn xxzx(self) -> UVec4
fn xxzy(self) -> UVec4
fn xxzz(self) -> UVec4
fn xyxx(self) -> UVec4
fn xyxy(self) -> UVec4
fn xyxz(self) -> UVec4
fn xyyx(self) -> UVec4
fn xyyy(self) -> UVec4
fn xyyz(self) -> UVec4
fn xyzx(self) -> UVec4
fn xyzy(self) -> UVec4
fn xyzz(self) -> UVec4
fn xzxx(self) -> UVec4
fn xzxy(self) -> UVec4
fn xzxz(self) -> UVec4
fn xzyx(self) -> UVec4
fn xzyy(self) -> UVec4
fn xzyz(self) -> UVec4
fn xzzx(self) -> UVec4
fn xzzy(self) -> UVec4
fn xzzz(self) -> UVec4
fn yxxx(self) -> UVec4
fn yxxy(self) -> UVec4
fn yxxz(self) -> UVec4
fn yxyx(self) -> UVec4
fn yxyy(self) -> UVec4
fn yxyz(self) -> UVec4
fn yxzx(self) -> UVec4
fn yxzy(self) -> UVec4
fn yxzz(self) -> UVec4
fn yyxx(self) -> UVec4
fn yyxy(self) -> UVec4
fn yyxz(self) -> UVec4
fn yyyx(self) -> UVec4
fn yyyy(self) -> UVec4
fn yyyz(self) -> UVec4
fn yyzx(self) -> UVec4
fn yyzy(self) -> UVec4
fn yyzz(self) -> UVec4
fn yzxx(self) -> UVec4
fn yzxy(self) -> UVec4
fn yzxz(self) -> UVec4
fn yzyx(self) -> UVec4
fn yzyy(self) -> UVec4
fn yzyz(self) -> UVec4
fn yzzx(self) -> UVec4
fn yzzy(self) -> UVec4
fn yzzz(self) -> UVec4
fn zxxx(self) -> UVec4
fn zxxy(self) -> UVec4
fn zxxz(self) -> UVec4
fn zxyx(self) -> UVec4
fn zxyy(self) -> UVec4
fn zxyz(self) -> UVec4
fn zxzx(self) -> UVec4
fn zxzy(self) -> UVec4
fn zxzz(self) -> UVec4
fn zyxx(self) -> UVec4
fn zyxy(self) -> UVec4
fn zyxz(self) -> UVec4
fn zyyx(self) -> UVec4
fn zyyy(self) -> UVec4
fn zyyz(self) -> UVec4
fn zyzx(self) -> UVec4
fn zyzy(self) -> UVec4
fn zyzz(self) -> UVec4
fn zzxx(self) -> UVec4
fn zzxy(self) -> UVec4
fn zzxz(self) -> UVec4
fn zzyx(self) -> UVec4
fn zzyy(self) -> UVec4
fn zzyz(self) -> UVec4
fn zzzx(self) -> UVec4
fn zzzy(self) -> UVec4
fn zzzz(self) -> UVec4
impl Copy for UVec3
impl Eq for UVec3
impl Pod for UVec3
impl StructuralEq for UVec3
impl StructuralPartialEq for UVec3
Auto Trait Implementations§
impl RefUnwindSafe for UVec3
impl Send for UVec3
impl Sync for UVec3
impl Unpin for UVec3
impl UnwindSafe for UVec3
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.source§impl<T> Downcast for T
impl<T> Downcast for T
source§impl<T> ElementComponentName for T
impl<T> ElementComponentName for T
source§fn element_component_name(&self) -> &'static str
fn element_component_name(&self) -> &'static str
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.