pub struct Camera {
    pub local_to_world: Mat4,
    pub near: f32,
    pub projection: Mat4,
    pub projection_view: Mat4,
    pub active_camera: f32,
    pub inv_local_to_world: Mat4,
    pub optional: CameraOptional,
}
Expand description

Camera: Base components for a camera. You will need other components to make a fully-functioning camera.

Extends: ambient_core::transform::Transformable

Required:

  • local_to_world: Transformation from the entity’s local space to worldspace.
  • near: The near plane of this camera, measured in meters.
  • projection: The projection matrix of this camera. This can be driven by other components, including perspective and perspective_infinite_reverse.
  • projection_view: The composition of the projection and view (inverse-local-to-world) matrices.
  • active_camera: The camera with the highest active_camera value will be used for rendering. Cameras are also filtered by the user_id. If there’s no user_id, the camera is considered global and potentially applies to all users (if its active_camera value is high enough).
  • inv_local_to_world: Converts a world position to a local position. This is automatically updated.

Optional:

  • translation: The translation/position of this entity.
  • rotation: The rotation of this entity.
  • scale: The scale of this entity.
  • main_scene: Either the main or UI scene must be specified for this camera to be used.
  • ui_scene: Either the main or UI scene must be specified for this camera to be used.
  • user_id: If set, this camera will only be used for the specified user.

Fields§

§local_to_world: Mat4

Component: ambient_core::transform::local_to_world

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: Transformation from the entity’s local space to worldspace.

§near: f32

Component: ambient_core::camera::near

Suggested value: 0.1f32

Component description: The near plane of this camera, measured in meters.

§projection: Mat4

Component: ambient_core::camera::projection

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: The projection matrix of this camera. This can be driven by other components, including perspective and perspective_infinite_reverse.

§projection_view: Mat4

Component: ambient_core::camera::projection_view

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: The composition of the projection and view (inverse-local-to-world) matrices.

§active_camera: f32

Component: ambient_core::camera::active_camera

Suggested value: 0f32

Component description: The camera with the highest active_camera value will be used for rendering. Cameras are also filtered by the user_id. If there’s no user_id, the camera is considered global and potentially applies to all users (if its active_camera value is high enough).

§inv_local_to_world: Mat4

Component: ambient_core::transform::inv_local_to_world

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: Converts a world position to a local position. This is automatically updated.

§optional: CameraOptional

Optional components.

Trait Implementations§

source§

impl Clone for Camera

source§

fn clone(&self) -> Camera

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Concept for Camera

source§

fn make(self) -> Entity

Creates an entity with the components defined by this concept.
source§

fn get_spawned(id: EntityId) -> Option<Self>

If the entity with id exists and has the components defined by this concept, returns this concept with all of the values of the components in the entity. Read more
source§

fn get_unspawned(entity: &Entity) -> Option<Self>

If the entity has the components defined by this concept, returns this concept with all of the values of the components in the entity. Read more
source§

fn contained_by_spawned(id: EntityId) -> bool

Returns true if id exists and contains the components defined by this concept. Read more
source§

fn contained_by_unspawned(entity: &Entity) -> bool

Returns true if contains the components defined by this concept. Read more
source§

fn spawn(self) -> EntityId
where Self: Sized,

Spawns this concept into the world. If you want to modify state before spawning, use make instead.
source§

impl ConceptComponents for Camera

§

type Required = (Component<Mat4>, Component<f32>, Component<Mat4>, Component<Mat4>, Component<f32>, Component<Mat4>)

A tuple of the required components for this concept.
§

type Optional = (Component<Vec3>, Component<Quat>, Component<Vec3>, Component<()>, Component<()>, Component<String>)

A tuple of the optional components for this concept.
source§

fn required() -> Self::Required

Returns a tuple of the required components for this concept.
source§

fn optional() -> Self::Optional

Returns a tuple of the optional components for this concept.
source§

fn from_required_data( required: <Self::Required as ComponentsTuple>::Data ) -> Self

Converts a tuple of data back to a concept.
source§

fn as_query() -> ConceptQuery<Self>
where Self: Sized,

Creates a ConceptQuery that can be passed into queries. Read more
source§

impl ConceptSuggested for Camera

source§

fn suggested() -> Self

local_to_world: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
near: 0.1f32,
projection: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
projection_view: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
active_camera: 0f32,
inv_local_to_world: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
source§

impl Debug for Camera

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for Camera

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl PartialEq for Camera

source§

fn eq(&self, other: &Camera) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for Camera

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl StructuralPartialEq for Camera

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,