pub struct InputDelta {
    pub keys: HashSet<KeyCode>,
    pub keys_released: HashSet<KeyCode>,
    pub mouse_position: Vec2,
    pub mouse_wheel: f32,
    pub mouse_buttons: HashSet<MouseButton>,
    pub mouse_buttons_released: HashSet<MouseButton>,
}
Available on crate feature client only.
Expand description

The changes between the player’s input state this update (get) and their input state last update (get_previous). Get this with get_delta or Input::delta.

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§keys: HashSet<KeyCode>

All of the keys that were pressed this frame, but not last frame.

§keys_released: HashSet<KeyCode>

All of the keys that were released this frame.

§mouse_position: Vec2

The change between last frame’s mouse position and this frame.

Note that this is equal to Input::mouse_delta, not the delta of Input::mouse_position.

§mouse_wheel: f32

The amount the mouse wheel has scrolled since the last frame.

§mouse_buttons: HashSet<MouseButton>

All of the mouse buttons that were pressed this frame, but not last frame.

§mouse_buttons_released: HashSet<MouseButton>

All of the mouse buttons that were released this frame.

Trait Implementations§

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impl Clone for InputDelta

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fn clone(&self) -> InputDelta

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputDelta

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for InputDelta

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fn eq(&self, other: &InputDelta) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for InputDelta

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V