pub struct Camera {
    pub local_to_world: Mat4,
    pub near: f32,
    pub projection: Mat4,
    pub projection_view: Mat4,
    pub active_camera: f32,
    pub inv_local_to_world: Mat4,
    pub optional: CameraOptional,
}
Expand description

Camera: Base components for a camera. You will need other components to make a fully-functioning camera.

Extends: ambient_core::transform::Transformable

Required:

  • local_to_world: Transformation from the entity’s local space to worldspace.
  • near: The near plane of this camera, measured in meters.
  • projection: The projection matrix of this camera. This can be driven by other components, including perspective and perspective_infinite_reverse.
  • projection_view: The composition of the projection and view (inverse-local-to-world) matrices.
  • active_camera: The camera with the highest active_camera value will be used for rendering. Cameras are also filtered by the user_id. If there’s no user_id, the camera is considered global and potentially applies to all users (if its active_camera value is high enough).
  • inv_local_to_world: Converts a world position to a local position. This is automatically updated.

Optional:

  • translation: The translation/position of this entity.
  • rotation: The rotation of this entity.
  • scale: The scale of this entity.
  • main_scene: Either the main or UI scene must be specified for this camera to be used.
  • ui_scene: Either the main or UI scene must be specified for this camera to be used.
  • user_id: If set, this camera will only be used for the specified user.

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§local_to_world: Mat4

Component: ambient_core::transform::local_to_world

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: Transformation from the entity’s local space to worldspace.

§near: f32

Component: ambient_core::camera::near

Suggested value: 0.1f32

Component description: The near plane of this camera, measured in meters.

§projection: Mat4

Component: ambient_core::camera::projection

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: The projection matrix of this camera. This can be driven by other components, including perspective and perspective_infinite_reverse.

§projection_view: Mat4

Component: ambient_core::camera::projection_view

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: The composition of the projection and view (inverse-local-to-world) matrices.

§active_camera: f32

Component: ambient_core::camera::active_camera

Suggested value: 0f32

Component description: The camera with the highest active_camera value will be used for rendering. Cameras are also filtered by the user_id. If there’s no user_id, the camera is considered global and potentially applies to all users (if its active_camera value is high enough).

§inv_local_to_world: Mat4

Component: ambient_core::transform::inv_local_to_world

Suggested value: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ])

Component description: Converts a world position to a local position. This is automatically updated.

§optional: CameraOptional

Optional components.

Trait Implementations§

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impl Clone for Camera

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fn clone(&self) -> Camera

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Concept for Camera

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fn make(self) -> Entity

Creates an entity with the components defined by this concept.
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fn get_spawned(id: EntityId) -> Option<Camera>

If the entity with id exists and has the components defined by this concept, returns this concept with all of the values of the components in the entity. Read more
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fn get_unspawned(entity: &Entity) -> Option<Camera>

If the entity has the components defined by this concept, returns this concept with all of the values of the components in the entity. Read more
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fn contained_by_spawned(id: EntityId) -> bool

Returns true if id exists and contains the components defined by this concept. Read more
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fn contained_by_unspawned(entity: &Entity) -> bool

Returns true if contains the components defined by this concept. Read more
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fn spawn(self) -> EntityId
where Self: Sized,

Spawns this concept into the world. If you want to modify state before spawning, use make instead.
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impl ConceptComponents for Camera

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type Required = (Component<Mat4>, Component<f32>, Component<Mat4>, Component<Mat4>, Component<f32>, Component<Mat4>)

A tuple of the required components for this concept.
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type Optional = (Component<Vec3>, Component<Quat>, Component<Vec3>, Component<()>, Component<()>, Component<String>)

A tuple of the optional components for this concept.
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fn required() -> <Camera as ConceptComponents>::Required

Returns a tuple of the required components for this concept.
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fn optional() -> <Camera as ConceptComponents>::Optional

Returns a tuple of the optional components for this concept.
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fn from_required_data( required: <<Camera as ConceptComponents>::Required as ComponentsTuple>::Data ) -> Camera

Converts a tuple of data back to a concept.
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fn as_query() -> ConceptQuery<Self>
where Self: Sized,

Creates a ConceptQuery that can be passed into queries. Read more
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impl ConceptSuggested for Camera

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fn suggested() -> Camera

local_to_world: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
near: 0.1f32,
projection: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
projection_view: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
active_camera: 0f32,
inv_local_to_world: Mat4::from_cols_array(&[1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, 0f32, 0f32, 0f32, 0f32, 1f32, ]),
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impl Debug for Camera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Camera

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fn deserialize<__D>( __deserializer: __D ) -> Result<Camera, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Camera

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fn eq(&self, other: &Camera) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Camera

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Camera

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: Any,

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fn type_name(&self) -> &'static str

Gets the type name of self
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Immutably borrows from an owned value. Read more
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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> ElementComponentName for T

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fn element_component_name(&self) -> &'static str

Returns the name of the type implementing ElementComponent.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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