pub struct AnimationPlayerRef(pub EntityId);
Expand description

This plays animations, and can handle blending and masking of animations together to create complex effects. A single animation player can be attached to multiple entities in the scene.

This is just a reference to an entity which lives in the ecs. You need to call despawn to remove it.

Tuple Fields§

§0: EntityId

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impl AnimationPlayerRef

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pub fn new(root: impl AsRef<AnimationNodeRef>) -> Self

Create a new animation player, with root as the currently playing node

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pub fn play( &self, node: impl AsRef<AnimationNodeRef> ) -> Option<AnimationNodeRef>

Replaces the current root node of the animation player with a new node

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pub fn despawn(self)

Despawn this animation player. Note that dropping this player won’t despawn it automatically; only call this method will despawn it.

Trait Implementations§

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impl Clone for AnimationPlayerRef

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fn clone(&self) -> AnimationPlayerRef

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationPlayerRef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for AnimationPlayerRef

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V