pub struct PlayClipFromUrlNodeRef(pub AnimationNodeRef);
Expand description

Play clip from url animation node. This is an animation node which can be plugged into an animation player or other animation nodes.

This is just a reference to an entity which lives in the ecs. You need to call despawn to remove it.

Tuple Fields§

§0: AnimationNodeRef

Implementations§

source§

impl PlayClipFromUrlNodeRef

source

pub fn new(url: impl Into<String>) -> Self

Create a new node.

source

pub fn from_entity(entity: EntityId) -> Self

Use an existing node

source

pub fn looping(&self, value: bool)

Set if the animation should loop or not

source

pub fn set_play_mode(&self, mode: PlayMode)

Set how the animation is played

source

pub fn restart(&self)

Start playing the animation from the beginning

source

pub fn set_retargeting(&self, retargeting: AnimationRetargeting)

Set up retargeting

source

pub fn apply_base_pose(&self, value: bool)

If true, the base pose from the model of the animation clip will be applied to the animation

Some animations will only work if the base pose of the character is the same as the animations base pose, so we apply the pose from the animations model to make sure they correspond

This exists mostly because some FBX animations have pre-rotations, and to apply them to character models which don’t have the same pre-rotations we need to make sure they’re up to sync

I.e. this is mostly relevant for retargeting

source

pub fn peek_clip_duration(&self) -> Option<f32>

Returns None if the duration hasn’t been loaded yet

source

pub async fn clip_duration(&self) -> f32

Returns the duration of this clip. This is async because it needs to wait for the clip to load before the duration can be returned.

source

pub fn peek_bind_ids(&self) -> Option<Vec<String>>

Returns None if the clip hasn’t been loaded yet

source

pub async fn bind_ids(&self) -> Vec<String>

Returns the bind ids of this clip. This is async because it needs to wait for the clip to load before the bind ids can be returned.

source

pub async fn wait_for_load(&self)

Wait until the clip has been loaded

Trait Implementations§

source§

impl AsRef<AnimationNodeRef> for PlayClipFromUrlNodeRef

source§

fn as_ref(&self) -> &AnimationNodeRef

Converts this type into a shared reference of the (usually inferred) input type.
source§

impl Clone for PlayClipFromUrlNodeRef

source§

fn clone(&self) -> PlayClipFromUrlNodeRef

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for PlayClipFromUrlNodeRef

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Copy for PlayClipFromUrlNodeRef

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V