pub struct PlayClipFromUrlNodeRef(pub AnimationNodeRef);
Expand description

Play clip from url animation node. This is an animation node which can be plugged into an animation player or other animation nodes.

This is just a reference to an entity which lives in the ecs. You need to call despawn to remove it.

Tuple Fields§

§0: AnimationNodeRef

Implementations§

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impl PlayClipFromUrlNodeRef

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pub fn new(url: impl Into<String>) -> PlayClipFromUrlNodeRef

Create a new node.

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pub fn from_entity(entity: EntityId) -> PlayClipFromUrlNodeRef

Use an existing node

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pub fn looping(&self, value: bool)

Set if the animation should loop or not

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pub fn set_play_mode(&self, mode: PlayMode)

Set how the animation is played

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pub fn restart(&self)

Start playing the animation from the beginning

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pub fn set_retargeting(&self, retargeting: AnimationRetargeting)

Set up retargeting

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pub fn apply_base_pose(&self, value: bool)

If true, the base pose from the model of the animation clip will be applied to the animation

Some animations will only work if the base pose of the character is the same as the animations base pose, so we apply the pose from the animations model to make sure they correspond

This exists mostly because some FBX animations have pre-rotations, and to apply them to character models which don’t have the same pre-rotations we need to make sure they’re up to sync

I.e. this is mostly relevant for retargeting

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pub fn peek_clip_duration(&self) -> Option<f32>

Returns None if the duration hasn’t been loaded yet

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pub async fn clip_duration(&self) -> f32

Returns the duration of this clip. This is async because it needs to wait for the clip to load before the duration can be returned.

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pub fn peek_bind_ids(&self) -> Option<Vec<String>>

Returns None if the clip hasn’t been loaded yet

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pub async fn bind_ids(&self) -> Vec<String>

Returns the bind ids of this clip. This is async because it needs to wait for the clip to load before the bind ids can be returned.

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pub async fn wait_for_load(&self)

Wait until the clip has been loaded

Trait Implementations§

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impl AsRef<AnimationNodeRef> for PlayClipFromUrlNodeRef

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fn as_ref(&self) -> &AnimationNodeRef

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for PlayClipFromUrlNodeRef

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fn clone(&self) -> PlayClipFromUrlNodeRef

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayClipFromUrlNodeRef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Copy for PlayClipFromUrlNodeRef

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