Struct ambient_api::global::glam::DMat3

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#[repr(C)]
pub struct DMat3 { pub x_axis: DVec3, pub y_axis: DVec3, pub z_axis: DVec3, }
Expand description

A 3x3 column major matrix.

This 3x3 matrix type features convenience methods for creating and using linear and affine transformations. If you are primarily dealing with 2D affine transformations the DAffine2 type is much faster and more space efficient than using a 3x3 matrix.

Linear transformations including 3D rotation and scale can be created using methods such as Self::from_diagonal(), Self::from_quat(), Self::from_axis_angle(), Self::from_rotation_x(), Self::from_rotation_y(), or Self::from_rotation_z().

The resulting matrices can be use to transform 3D vectors using regular vector multiplication.

Affine transformations including 2D translation, rotation and scale can be created using methods such as Self::from_translation(), Self::from_angle(), Self::from_scale() and Self::from_scale_angle_translation().

The Self::transform_point2() and Self::transform_vector2() convenience methods are provided for performing affine transforms on 2D vectors and points. These multiply 2D inputs as 3D vectors with an implicit z value of 1 for points and 0 for vectors respectively. These methods assume that Self contains a valid affine transform.

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§x_axis: DVec3§y_axis: DVec3§z_axis: DVec3

Implementations§

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impl DMat3

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pub const ZERO: DMat3 = _

A 3x3 matrix with all elements set to 0.0.

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pub const IDENTITY: DMat3 = _

A 3x3 identity matrix, where all diagonal elements are 1, and all off-diagonal elements are 0.

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pub const NAN: DMat3 = _

All NAN:s.

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pub const fn from_cols(x_axis: DVec3, y_axis: DVec3, z_axis: DVec3) -> DMat3

Creates a 3x3 matrix from three column vectors.

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pub const fn from_cols_array(m: &[f64; 9]) -> DMat3

Creates a 3x3 matrix from a [f64; 9] array stored in column major order. If your data is stored in row major you will need to transpose the returned matrix.

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pub const fn to_cols_array(&self) -> [f64; 9]

Creates a [f64; 9] array storing data in column major order. If you require data in row major order transpose the matrix first.

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pub const fn from_cols_array_2d(m: &[[f64; 3]; 3]) -> DMat3

Creates a 3x3 matrix from a [[f64; 3]; 3] 3D array stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

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pub const fn to_cols_array_2d(&self) -> [[f64; 3]; 3]

Creates a [[f64; 3]; 3] 3D array storing data in column major order. If you require data in row major order transpose the matrix first.

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pub const fn from_diagonal(diagonal: DVec3) -> DMat3

Creates a 3x3 matrix with its diagonal set to diagonal and all other entries set to 0.

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pub fn from_mat4(m: DMat4) -> DMat3

Creates a 3x3 matrix from a 4x4 matrix, discarding the 4th row and column.

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pub fn from_quat(rotation: DQuat) -> DMat3

Creates a 3D rotation matrix from the given quaternion.

Panics

Will panic if rotation is not normalized when glam_assert is enabled.

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pub fn from_axis_angle(axis: DVec3, angle: f64) -> DMat3

Creates a 3D rotation matrix from a normalized rotation axis and angle (in radians).

Panics

Will panic if axis is not normalized when glam_assert is enabled.

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pub fn from_euler(order: EulerRot, a: f64, b: f64, c: f64) -> DMat3

Creates a 3D rotation matrix from the given euler rotation sequence and the angles (in radians).

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pub fn from_rotation_x(angle: f64) -> DMat3

Creates a 3D rotation matrix from angle (in radians) around the x axis.

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pub fn from_rotation_y(angle: f64) -> DMat3

Creates a 3D rotation matrix from angle (in radians) around the y axis.

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pub fn from_rotation_z(angle: f64) -> DMat3

Creates a 3D rotation matrix from angle (in radians) around the z axis.

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pub fn from_translation(translation: DVec2) -> DMat3

Creates an affine transformation matrix from the given 2D translation.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub fn from_angle(angle: f64) -> DMat3

Creates an affine transformation matrix from the given 2D rotation angle (in radians).

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub fn from_scale_angle_translation( scale: DVec2, angle: f64, translation: DVec2 ) -> DMat3

Creates an affine transformation matrix from the given 2D scale, rotation angle (in radians) and translation.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub fn from_scale(scale: DVec2) -> DMat3

Creates an affine transformation matrix from the given non-uniform 2D scale.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

Panics

Will panic if all elements of scale are zero when glam_assert is enabled.

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pub fn from_mat2(m: DMat2) -> DMat3

Creates an affine transformation matrix from the given 2x2 matrix.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub const fn from_cols_slice(slice: &[f64]) -> DMat3

Creates a 3x3 matrix from the first 9 values in slice.

Panics

Panics if slice is less than 9 elements long.

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pub fn write_cols_to_slice(self, slice: &mut [f64])

Writes the columns of self to the first 9 elements in slice.

Panics

Panics if slice is less than 9 elements long.

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pub fn col(&self, index: usize) -> DVec3

Returns the matrix column for the given index.

Panics

Panics if index is greater than 2.

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pub fn col_mut(&mut self, index: usize) -> &mut DVec3

Returns a mutable reference to the matrix column for the given index.

Panics

Panics if index is greater than 2.

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pub fn row(&self, index: usize) -> DVec3

Returns the matrix row for the given index.

Panics

Panics if index is greater than 2.

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pub fn is_finite(&self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(&self) -> bool

Returns true if any elements are NaN.

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pub fn transpose(&self) -> DMat3

Returns the transpose of self.

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pub fn determinant(&self) -> f64

Returns the determinant of self.

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pub fn inverse(&self) -> DMat3

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid.

Panics

Will panic if the determinant of self is zero when glam_assert is enabled.

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pub fn transform_point2(&self, rhs: DVec2) -> DVec2

Transforms the given 2D vector as a point.

This is the equivalent of multiplying rhs as a 3D vector where z is 1.

This method assumes that self contains a valid affine transform.

Panics

Will panic if the 2nd row of self is not (0, 0, 1) when glam_assert is enabled.

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pub fn transform_vector2(&self, rhs: DVec2) -> DVec2

Rotates the given 2D vector.

This is the equivalent of multiplying rhs as a 3D vector where z is 0.

This method assumes that self contains a valid affine transform.

Panics

Will panic if the 2nd row of self is not (0, 0, 1) when glam_assert is enabled.

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pub fn mul_vec3(&self, rhs: DVec3) -> DVec3

Transforms a 3D vector.

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pub fn mul_mat3(&self, rhs: &DMat3) -> DMat3

Multiplies two 3x3 matrices.

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pub fn add_mat3(&self, rhs: &DMat3) -> DMat3

Adds two 3x3 matrices.

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pub fn sub_mat3(&self, rhs: &DMat3) -> DMat3

Subtracts two 3x3 matrices.

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pub fn mul_scalar(&self, rhs: f64) -> DMat3

Multiplies a 3x3 matrix by a scalar.

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pub fn abs_diff_eq(&self, rhs: DMat3, max_abs_diff: f64) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn as_mat3(&self) -> Mat3

Trait Implementations§

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impl Add for DMat3

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type Output = DMat3

The resulting type after applying the + operator.
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fn add(self, rhs: DMat3) -> <DMat3 as Add>::Output

Performs the + operation. Read more
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impl AddAssign for DMat3

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fn add_assign(&mut self, rhs: DMat3)

Performs the += operation. Read more
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impl AsMut<[f64; 9]> for DMat3

Available on non-target_arch="spirv" only.
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fn as_mut(&mut self) -> &mut [f64; 9]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[f64; 9]> for DMat3

Available on non-target_arch="spirv" only.
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fn as_ref(&self) -> &[f64; 9]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for DMat3

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fn clone(&self) -> DMat3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DMat3

Available on non-target_arch="spirv" only.
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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for DMat3

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fn default() -> DMat3

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DMat3

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fn deserialize<D>( deserializer: D ) -> Result<DMat3, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for DMat3

Available on non-target_arch="spirv" only.
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Distribution<DMat3> for Standard

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fn sample<R>(&self, rng: &mut R) -> DMat3
where R: Rng + ?Sized,

Generate a random value of T, using rng as the source of randomness.
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fn sample_iter<R>(self, rng: R) -> DistIter<Self, R, T>
where R: Rng, Self: Sized,

Create an iterator that generates random values of T, using rng as the source of randomness. Read more
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fn map<F, S>(self, func: F) -> DistMap<Self, F, T, S>
where F: Fn(T) -> S, Self: Sized,

Create a distribution of values of ‘S’ by mapping the output of Self through the closure F Read more
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impl From<DAffine2> for DMat3

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fn from(m: DAffine2) -> DMat3

Converts to this type from the input type.
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impl Mul<DAffine2> for DMat3

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type Output = DMat3

The resulting type after applying the * operator.
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fn mul(self, rhs: DAffine2) -> <DMat3 as Mul<DAffine2>>::Output

Performs the * operation. Read more
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impl Mul<DMat3> for DAffine2

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type Output = DMat3

The resulting type after applying the * operator.
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fn mul(self, rhs: DMat3) -> <DAffine2 as Mul<DMat3>>::Output

Performs the * operation. Read more
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impl Mul<DVec3> for DMat3

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type Output = DVec3

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec3) -> <DMat3 as Mul<DVec3>>::Output

Performs the * operation. Read more
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impl Mul<f64> for DMat3

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type Output = DMat3

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> <DMat3 as Mul<f64>>::Output

Performs the * operation. Read more
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impl Mul for DMat3

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type Output = DMat3

The resulting type after applying the * operator.
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fn mul(self, rhs: DMat3) -> <DMat3 as Mul>::Output

Performs the * operation. Read more
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impl MulAssign<f64> for DMat3

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fn mul_assign(&mut self, rhs: f64)

Performs the *= operation. Read more
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impl MulAssign for DMat3

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fn mul_assign(&mut self, rhs: DMat3)

Performs the *= operation. Read more
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impl Neg for DMat3

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type Output = DMat3

The resulting type after applying the - operator.
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fn neg(self) -> <DMat3 as Neg>::Output

Performs the unary - operation. Read more
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impl PartialEq for DMat3

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fn eq(&self, rhs: &DMat3) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a DMat3> for DMat3

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fn product<I>(iter: I) -> DMat3
where I: Iterator<Item = &'a DMat3>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Product for DMat3

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fn product<I>(iter: I) -> DMat3
where I: Iterator<Item = DMat3>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Serialize for DMat3

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fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub for DMat3

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type Output = DMat3

The resulting type after applying the - operator.
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fn sub(self, rhs: DMat3) -> <DMat3 as Sub>::Output

Performs the - operation. Read more
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impl SubAssign for DMat3

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fn sub_assign(&mut self, rhs: DMat3)

Performs the -= operation. Read more
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impl<'a> Sum<&'a DMat3> for DMat3

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fn sum<I>(iter: I) -> DMat3
where I: Iterator<Item = &'a DMat3>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Sum for DMat3

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fn sum<I>(iter: I) -> DMat3
where I: Iterator<Item = DMat3>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Zeroable for DMat3

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fn zeroed() -> Self

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impl Copy for DMat3

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impl Pod for DMat3

Auto Trait Implementations§

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impl RefUnwindSafe for DMat3

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impl Send for DMat3

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impl Sync for DMat3

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impl Unpin for DMat3

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impl UnwindSafe for DMat3

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: Any,

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Gets the type name of self
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where T: ?Sized,

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where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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If this function returns true, then it must be valid to reinterpret bits as &Self.
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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> ElementComponentName for T

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Returns the name of the type implementing ElementComponent.
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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